![soul nomad and the world eaters characters soul nomad and the world eaters characters](https://s.uvlist.net/n/y2008/03/48105.jpg)
What makes other tactical RPG games, like Final Fantasy Tactics, enjoyable is the complex character development, so it's a shame that Soul Nomad can't compete on that level. As a result, the units feel as stale and uninspired. You can acquire different types of troops but the problem is that there aren't enough choices or any real customisation options. Building troops up is done through dominating other people's souls and arranging them in rooms. When battles began the game went on autopilot, and if it weren't for my DS keeping me company, I might have gotten bored.Ĭreating troops and arranging them in battle formations is enjoyable, but not as robust as it could be. I rarely had to reorganise my troops or consider anything about the enemies when making decisions. I found myself caught in a loop of listening to character dialogue, moving around on the map, and fighting battles that had little to no depth. It's too bad because the characters' dialogue had me in hysterics, and it's the one thing that made me want to keep playing. You restart the game with all of your characters saved data so at times it is a wise choice to do this, but backtracking through the entire game is not particularly fun, particularly because of the game's weak and anemic tactical RPG system. Its up to you to rein him in and use his power, along with your band of fellow warriors, to stop the horrific World. Summary: Gig, the fearsome Master of Death, is back.and hes pissed off Taking over your body is just the first step on his quest for global domination. It's a nice twist on a tactical RPG, but I found myself wanting the game to end in five minutes because of it, because once you kill anything taking on the power of Gig, the game ends. Generally favorable reviews based on 25 Ratings. He is given a sword that has the soul of a demon god named Gig trapped inside of it, and once you touch it he merges his soul with yours, giving you the power to kill anything and everything. The young hero of our story is, naturally, charged with saving the world. "She just makes me want to punch kittens," "Why can't you get that through your thick bovine skull," and "who can compare to my indestructible ass," are just some of the more eloquent utterances you'll encounter.īut in the end, all of the witty banter in the world can't save Soul Nomad from it's poor graphics and terrible gameplay. I play a lot of RPG titles but Soul Nomad takes the prize for having the zaniest lines of dialogue I've ever encountered.